

Now that I know the trick it’s dang obvious. The secret is to use six cameras with 90-degree field of view in a cube. I don’t know if they were the first to figure it out but someone smart at Unitedfilmdom Ltd shared how they do 360 degree VR with Eevee. It’s not beyond me to screw with people and write a blog that sucks at the end.

The Blender team is small and they don’t consider it a priority to hack a new VR camera into Eevee. The reason it doesn’t work is in the fundamentals of how the camera plugs into Cycles. The equirectangular camera works fine in Blender 2.8 but only in the Cycles render engine. “I get it … it’s faster … faster is better … now, what’s the catch?” The VR camera doesn’t work in Blender Eevee! How long then? I myself don’t have a machine powerful enough to render a 720×720 picture in Cycles reasonably. Imagine if Mets didn’t have access to a beefy computer or that render farm. Taking up the hobby is expensive– It takes a beefy machine to render out cycles or you spend money for time on a public render farm.The noise and faults of a quick render might hide something worse. A plain view is not showing all the layers of complexity with the materials and lighting. Experimentation is risky and mistakes are costly – A newbie like me might not notice a screw up until after minutes or hours in a high-quality render.
#BLENDER PORN FULL#
The first full quality “final render” in Cycles is more likely to be the only “final render” needed. The client can get the results faster thus cheaper. There is more to the annoyance in fact.Īnd forth with the client. A romantic comedy about Widow and Tracer would make a great series! The hellish amount of time and cost to render a VR scene in Blender Cycles provides an obvious obstacle few can surpass. With that time and those costs who can be surprised that we have yet to see a CGI VR porn scene at a full 15-30 minutes. I only needed the 3 seconds to finish up but I guess some folks can marathon their junk. That is $12 to render out maybe 3-4 seconds of 2B’s boner bouncing bum.

As an example, the Blender Street farm has 32 thread servers at $3 per hour usage. I believe that works out to ~$12 for 141 hours of active CPU time. He was using a render farm and I’m assuming he had to pay for those hours. He further says that it took 47 hours (141 hours total CPU time) to render that video of 2B grinding a dick into that fat ass. The above quote is from the description of one of Mets videos. It is a live view of the scene by Mets being edited by me “So I hope you’ll enjoy it as much as I hated rendering it!” – Mets Widow In The Spotlight - A screenshot from Blender with Eevee turned on and widgets turned off.
